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Friday, April 12, 2019

Catching up

Blog posting has not been my strong suit this year. The last few years I'd posted  two to three times a month. This year it's been about once a month.  Most posts were battle reports or pictures of what I painted I seem to be getting the games in and have been painted a fair number of figures. I think what has cut down on posting is that we've started watching some TV shows that require my full attention while watching and multitasking has been cut out.

So that brings me to this post of three games played. Two games of A Gentleman's War and one of Chainmail Bikini. The first AGW game was with my 28mm figures. We played a Hubberton scenario modified from the Black Powder Rebellion book. Howard took the Crown forces while Matt T and I split the Patriot forces.
American rearguard forms up.

British deploy across the river.

The battle begins.


The 2nd NH skirmishes with the Indians on the flank.

Game two finds us seventy years ahead playing an ACW game of AGW. I pulled out the 15mm troops for this. The scenario was Daybreak at Hangman's Creek from the Black Powder rulebook. Again Matt and I teamed up on Howard, we being the USA and he being the CSA. We were a little over enthusiastic about the size of this game running three brigades of five units each and hoping to set up play to a conclusion and break down  all in two and a half to three hours but it was a great looking game with all that lead on the table.

Union troops move into the town

The Rebel line is faced by a lone Union regiment.


The Union line awaits the onslaught.

The Confederate brigade attacks as the Union troops attempt to reinforce.

The battle heats up.

More Union troops move up to support.
Lastly Howard and I played a game of Chainmail Bikini. The game was set in China. I controlled the Monks holding a relic, while Howard had a Wizard, his daughters and a number of thugs hires to steal the relic..
The Temple

A day of mindfulness.

Respect for your elders.

The thugs bust through the front gate.

The Monks outnumbered do a fair amount of damage to the Wizards force.

The relics Foo Dog guardian awakens and wreaks havoc on the thugs.
 

Three great games. All better entertainment than a TV show you can multitask through. Thanks for reading.


Wednesday, April 10, 2019

Battles fought and honors awarded.

A Gentleman's War has been released and Howard has done me the greatest of honors by putting my name on the front cover. I was merely along for the ride but have now been listed on Amazon as an author. In reality Howard did all the work whilst I got to play in some great games with fantastic and fun figures.




I started this blog to chronicle a painting project of Little Britons figures. There was no real plan for rules mostly just to have two forces of figures in the Wellsian style.


 As I got some figures painted we tried Neil Thomas's One Hour Wargames but while an enjoyable set didn't quite give us the game we wanted. We tried MacDuff ,closer.

                                                   

Howard tried a few things, some charts appeared, things changed, we had fun, others came and played, they had fun also.

My project crawled along. Howard went out and bought a boatload of figures and painted them all seemingly overnight. We had a really big game.

                                       

I played games, Howard worked. Then he found some of the comic book flats, painted them and he got to play.

                                             

A Gentleman's War in the 18th Century begins. My AWI collection gets broken out and we try it again. Though not a toy soldierly looking the game plays well.


Howard finds some Arab figures and makes his own from semi-rounds. We move to the desert.


 Distinctions are added, rules are tweaked. More work for Howard more fun for me. The rules go off for layout and editing. Others work very hard. I then get an email from Howard saying they had been published.



I'm obviously very happy and honored to have been involved with this project. Clearly biased but this is the best set of rules I've played. If asked why the reply is that this game makes me feel like I did when playing toy soldiers as a kid, before there were written rules or I knew much of tactics and formations, when reading a book or seeing a movie inspired me to get my men out and move them about the floor or out in the yard. AGW brings back the joy I found reading Wells, Young and Featherstone and dreaming of owning the armies they had.

Well I own armies like them and now have a set of rules to use.


I'll do my part to promote them.

Winged Hussar
https://www.wingedhussarpublishing.com/store/wargame-rules/a-gentlemans-war-or-glossy-coats-and-tin-bayonets-by-howard-whitehouse-and-daniel-foley-paperback/

Wargames Vault
https://www.wargamevault.com/product/263743/A-Gentlemans-War?src=hottest
https://www.wargamevault.com/product/263836/What-Luck-Cards?src=hottest_filtered
https://www.wargamevault.com/product/270706/What-Luck-Cards--Free-PDF?src=hottest_filtered
https://www.wargamevault.com/product/270708/A-Gentlemans-War--QRF-pages?src=hottest_filtered

Yahoo group
https://groups.yahoo.com/neo/groups/groupurlGentlemansWar/info

Facebook
https://www.facebook.com/groups/2044768592219597/