Monday, May 1, 2017

April recap

So April ends with a slow down in gaming. Only two games this month one AGW with 28mm AWI figures and one F&F. Both fun games with lots of action. AARs are the two previous blog posts.

On the painting front I finish off the last unit of cavalry for my Shiny Toy Soldier project. I'll need to take some photos of the completed troops. I also painted some Vikings for SAGA and more Gangsters. I still need more levy troops for Saga and would like a few more policemen for the gangster project. I only took photos of the Vikings

I've managed to keep my buying down so only seven figures were bought this month and I was able to paint thirty one giving me a plus forty figures painted to bought for The Pledge on The Miniatures Page. Over all a successful month on the hobby front. 

Friday, April 21, 2017

Ambush on the river

The sun glistened off the water as the Iroquois canoes glided along the river laden with furs from another successful expedition. All looked well as they clear the narrows by the bend in the river. They had two more narrows to navigate before they entered the lake and would be safe in their own territory.

The appearance of two young Hurons on the east bank caused more annoyance than alarm as the Iroquois paddlers moved along.

Everything changed with the whizzing of arrows from both banks as more of the Huron warparty disclosed their positions and found their marks in the canoes. The paddlers dug into the water with renewed vigor to escape the torrent.

As the Iroquois approach the second narrows Moon Belly and his warriors attack the canoe with a long pole and after several attempts are able to upset the canoe and wound all it's occupants save a young stripling. 

From the west bank Pieskaret leads his band along the banks hoping to catch the fleeing Hurons. Much to his surprise the Hurons paddle to the riverbank and taunt the fast moving Hurons. Both warbands enter into a furious melee.

The battle is quick and bloody with most all the Iroquois taking wounds. They realize that today is for the Hurons and attempt to escape but are hotly pursued along the rivers edge. In the end a few make their way back to their village but all the furs are lost and two warriors will honor the tribe by singing their death songs as the Hurons torture them.

It's been awhile since we played Flint & Feather but as always it produces a good game with lots of action. I think the introduction of canoes into the scenarios has added to the atomosphere of the game. There has been extensive play testing of the rules and a campaign system has been added. I'm looking forward to the release of the book.

Friday, April 7, 2017

Foraging in the Hudson Valley

We played the 18th century variant for AGW last night but rather than using Howard's charming flats Matt pulled out his collection of 28mm figures. He had just finished a  unit of Tarleton's dragoons and wanted to use them. The scenario was of a combined British and Hessian force advancing through the valley and a hastily formed group of Militia and Continentals come out to oppose them.

Howard played the Americans, Matt the Hessians and I the British. Matt and I divided the cards by suit he being diamonds and me hearts. This caused us to have some challenges in cycling through our units but reflected the disjointed command.

The Rebels occupied a stone wall section in the center and pushed out their riflemen on the left and secured the right with a gun and continental regiment. The Hessians pushed up through the center whilst the British came in on the American left.

The Jagers attached to the British quickly came into contact and a brisk fire fight occurred. This lasted most of the game as the German fire was not accurate enough to dislodge the Americans from the flank. Tarleton and the Queens Rangers milled around wondering how to attack the Militia behind the wall. 

The Heassians had no such dilemma. They steadily advanced and assaulted the Rebels the first regiment being pushed back but the second group of Hessians were able to destroy the artillery and push back the first line of militia.

The third regiment of Germans moved to flank the Americans and engaged in a bloody fight in the woods pushing back the Continentals. Back in the center the second line of Militia went toe to toe with the Hessians and pushed them back. 

The hour was late and all commanders decided to fall back and regroup. The game was a success and although I had felt that much of my enjoyment of these rules was that the figures we used had so much character using the current standard of well painted and accurate miniatures still provided a great game with plausible results. Yes I'm a fanboy. 

Thursday, March 30, 2017

29 Let's Go the assault continues.

We got another CoC game in tonight. This time I played the Germans along with Howard. Nate and Matt were the Americans. Once again it was tough going for the Americans. They were rolling well on the command dice and firing dice.

My well placed LMG came under heavy fire and was pinned almost immediately  and then broke.

Howard moved in to defend a farmhouse only to find the far wall didn't have windows. He then spent a turn or so breaking firing holes into the roof and walls.

Although he took some heavy fire he managed to hold off the assaulting Americans. 

In this scenario I think the Americans would eventually break the Germans. My sections were broken up and I lost both junior leaders. Most of Matt's platoon was in good shape. We stopped due to time but another phase or two would have seen the German units break further.

All in all a good night of gaming.

Wednesday, March 29, 2017

35 thing painting challenge part 1

So Bill over on Campaigns in Germania issued a challenge to paint 35 items by April 15th. Always looking for new ways to be motivated I joined up.

Twenty days into the challenge I just finished fifteen figures the twelve WW2 Americans and three Warring States Chinese.

I only counted the three humans for the challenge not the horses or chariot.

So this leaves me with twenty more figures. I have six 40mm cavalry and fourteen gangsters to go. The cavalry are very close needing a few details and basing the gangsters are primed. Seventeen days to go.

Saturday, March 25, 2017

AGW, The French Invasion.

Thursday night found us at Hobby Town. Howard still packed up from running a game down at Cold Wars suggested a game of A Gentleman's War. This is a game I'm always happy to play and Matt showed some interest so that's what we did.

We played with three players and two card decks. I was the brave and stalwart British and Howard and Matt the Frenchies. The opening moves seemed to favor the French on both decks but soon things came around allowing the British to recognize the avenues of approach and adjust accordingly.

On my right I placed a unit of rifles which were quickly eliminated but as the cards started to favor me Matt was unable to take advantage. On the left The women's league rode up on their bicycles to engage the French. They were able to harass the Zouaves and keep their own casualties down by riding away and forward as needed. Great invention that bicycle.

Meanwhile back on the right the Chassuers kept up a galling fire while three line regiments moved up into position to ford the river and assault.

I moved a cavalry unit over to replace the destroyed rifles and poured artillery fire into the advancing French. Back on the left a unit of skirmishers and the Cameroons occupied the woods and fended of all attackers. My attempt to break the French left with an ill advised charge on the Turcos ended as to be expected with the loss of my Lancers.

Howard continued to move up troops but the stalwart British  held them off. The French attack on the  right continued to gain momentum. The flank was threatened by two units of cavalry and although one infantry regiment was destroyed two more were stacked up behind it and continued the advance. 

The hour was late and the British decided they had held off the French long enough and started to withdraw before they lost anymore units. 

This was a great game. It's really the whole package. The figures look good, painted in as toy soldiers with glossy coats but with a modern touch of shading that makes them stand out, the table bright as it may be accents the miniatures, the buildings are just the right blend of toy and model and the rules capture the feel of Old School gaming just as I recall it was.

This is the fourth game we've played this year and puts me close to reaching the 6x6 challenge but I'm sure there will be many more games played before the end of the year. 

Friday, March 24, 2017

Saga; The Warlord dies again.

The second game of Saga was played last Wednesday. Even though my Warlord Halvar Skullsplitter had been killed in the last game time was short so we went with his stats rather than rolling up a new one.

The scenario was an ambush with Tostig Bloodaxe being the Ambushers and Halvar hoping to get off the board. Alive would be good.

Seven turns to move thirty inches. Seems easy enough. The Vikings move first and the Vanguard is one move closer to the edge. Halvar uses an attribute to move two units at once and the Hearth guard in rear activates twice to tighten up the column. A unit of Anglo-Dane warriors comes out of the woods just behind the Viking Vanguard. Hoping to punch through this blocking unit Halvar orders the forward Hearth guard unit to attack. Not quite prepared for battle the Vikings take extra fatigue but the Anglo-Danes are pushed back.

More Anglo-Danes are attacking on either side of the Vikings.

The Vikings rush to escape the ambush. Halvar takes his Heartguard and attempts to run off through the woods on his left. Unfortunately Tostig has arrived with his Heartguard and Halvar is forced into combat. He fends off several attacks from Tostig but can't get out of his reach. Eventually Halvar succumbs to fatigue and an overwhelming number of hits.

The other Vikings have fended for themselves and are off the board or close to the edge.

With the death of their Warlord the Vikings are searching for a new leader. Still the memory of their fallen leader is etched in the lore of his people.

Another good game. I think we missed a few things, like me losing Saga dice as units moved off the table, but most of the main mechanics were done right. I'll need to study my battle board a little more and search the web for advice on running the Vikings.