Saturday, February 25, 2017

Mad Dogs with Guns, The end of Buddy Rich.

The second game of MDwG saw five of us in Matt's paisley game room. Matt had set up a great table with buildings he had at hand and I added a few that had been completed over the weekend. After a little discussion Howard concocted a scenario for us to play. We formed up our gangs and got right in to playing.

 In MDwG gangs generally have a Boss and several members ranging from skilled gunman down to thugs. Each character has several traits that are rated from 2-5 and generally you must roll equal or below this number to succeed. There are also skills assigned to characters, (Two gun kid, Femme Fatale, Brutal Champ,)  to add more color. The turn is handled by a deck of regular playing cards with each gang being given a color, 2 players, or a suit. Rules covering cars, scenarios and a campaign are also provided. This is a pretty basic description  of the game. The rules are available here.

Now on to the game. Buddy Rich the big boss from Newark is coming in to town to visit his late mothers grave and check up the local mob that's running whiskey for him with a little on the side for themselves. The local G-men got word that something was going on but hadn't a clear idea what and needed to wait to see who showed up. Word also went out to a rival gang who sent in a hit man to take out Rich and gain control of his territory. The law enforcement were spending the day anticipating enjoying some of the local spirits.
 It's a sleepy Sunday morning in the town with no one on the streets. The G-men wait in their car, no radio, no phones, no idea. The Local gang takes advantage of the quiet to reallocate inventory. The rival hit man naps and the Cops decide who cuts the deck.
 The train pulls in as the town wakes up and several well dressed men disembark. A reporter smells a story and moves in for quotes and photos. Mr Rich speaks of his mother and how he will place flowers and cannolis on the grave. A tear trickles from his eye as his bodyguard shoves the reporter out of the way and they get into the car.
As the new comers start off in their car another vehicle pulls up along side them. Before they know it a blast of gunfire hits the car wounding the accountant but the others manage to get out of the car.
The car then explodes in a ball of fire. The accountant falls to the pavement as the others run for cover. The hit men in the car manoeuvre to keep up the gun fire. However they soon hear the whistle of lead as the local mobs Torpedo opens fire on them.
Blazing away with his tommy gun he hits the gas tank and for the second time a car explodes on the bucolic streets of town. The gun battle rages as the rival gangs hit man looks to achieve his goal and the local gang tries to figure out how to work this to their advantage. The cops hear all the noise and decide they need to go and investigate. The G-men start to move also hoping to catch their man. They block off the main road out of town and try to sort out who's who in the gun fight.

The local boys get caught up in the roadblock. This isn't the big score the G-men where looking for but they'll take it. The gun battle is still going on around the train station. Suddenly a keen eyed agent spots Rich creeping around the back of the road block. He grabs another agent and they pursue the gangster through the church yard. Again gunfire erupts in the street. This time the G-men get the target they were after and Buddy Rich falls in a hail of gunfire.
Just yards from his destination Rich utters his last words. I brought you cannolis Ma.

This was a great game with lots of action and a story line severely edited here. I would not have said I was a fan of games with role playing elements but they were integral to this game and made it all the more fun. Originally I saw this as one off games to play for a little variety but now I'm thinking of some linked scenarios to make a mini campaign.

My thanks go to Matt for hosting and Howard with help from Eric for GMing the game. 

Here's another AAR with a few more pictures.

Saturday, February 4, 2017

Madd Dogs 6x6

 I had put Mad Dogs with Guns on my list for the 6x6 challenge because I had a number of Gangster figures and thought it would help motivate me to build the buildings that I had as well as paint the rest of the figures I have. So when Howard asked what I wanted to play this week I suggested MDwG.

 I had a few buildings for the AWI which we used as a small farm and set up a scenario where the G-men would try to arrest some gangsters smuggling in whiskey. We pretty much winged the rules which is easy enough when you're playing with the author.

The G-men waited for the Gangsters to load up the whiskey and then ambushed them as they left the meeting place. The first truck attempted to run past the roadblock but crashed went the driver took three shots to the head. The passenger got up firing but was met with a hail of bullets from the G-men. Still standing after all the shooting the G-men rushed in and beat the thug into submission.

The second car with the boss, his moll, the bodyguard and thug came down the road hoping to chase off the G-men  and reclaim the liquor. Some good firing from the G-men forced the boss's car off the road. In the ensuing gun fight the car blew up killing the boss and his girlfriend. The driver and bodyguard attempted to get away but only the driver was able to survive.

A good day for the Government.

Tuesday, January 31, 2017

The end of the month dispatch

Not looking to rush the year along it's time to recount what i did this month.

I managed to finish twenty AWI British which are based as singles to be used in Sharp Practice also two skeletons for Frostgrave moved off the painting bench. A shotgun house from 4ground was built even though I missed a couple of pieces it still looks good.

The big success for the month though was getting five games in. The first was a game of AGW, then came CoC with a game on Thursday night and another on Sunday both exciting games.

A break from the 6x6 saw a game of Howard's Alien War .50 being played. We had done a few games of this years ago so when Howard was given/lent an Post Apocalyptic urban set up he pulled the game out again. The game was a blast. I was a squad of marines attempting to recover a satellite and he was a group of mercenaries with same goal. Things didn't go well for me from the start and although I was able to put some damage on his group it wasn't enough to achieve our mission so I was forced to fall back.

The final game of the month was another of AGW this time using the 18th century variant and Howard's collection of 30mm flats. These are the toys that were sold on the back of comic books in the 1960s. I was the gallant Patriots and Howard played the oppressive British. His mission was to destroy my command. As his force advanced I was able to get my cavalry on his flank and destroy one unit of his cavalry. He pressed my center hard and moved his first nation allies up on my flank but after some fine firing by my riflemen my cavalry was able to destroy the rest of his cavalry and threaten his center. At this point the British realized they wouldn't complete their objective and fell back to regroup and fight another day.

I'm pretty happy with my hobby activity this month. Purchasing some Bolt Action figures and some Battlefront minis didn't help with The Pledge but I did keep the number I'm behind low. Getting five games in was a big plus. 

I joined a Saga campaign as Vikings and at the moment am waiting for my set of rules to arrive. There should be enough figures in my collection to build a six point force but I may still pick up a few new figures. 

Monday, January 16, 2017

CoC and 6x6

The January update.

On the 12th we played a game of Chain of Command. This is on my list for the 6x6 challenge so a double plus. Nate set the game up and did the patrol phase in advance as time is short when playing at Hobby Town. Howard and Nate were the defending Germans and I attacked with the Americans. Nate started with a triple activation and was able to bring on much of his platoon. Howard then brought on two squads. A decent roll by me brought on a squad and some supports. The attack struggled to get off the ground but started to threaten the German left. Unfortunately for the Americans the German right quickly advanced and flanked the Americans.

We played for about 2 1/2 hours. I'm not very familiar with the rules which is why I put them on the 6x6 challenge. Nate has a good command of the game and guided us through.

Realizing that the challenge would be difficult I jumped at the chance to play another game with Matt at his house. Garrett joined us for an Attack/Defend scenario. The roll for support was much better today giving the Americans two Shermans. We did the patrol phase which is bit of a game in itself that I need to study and practice more. The Americans moved on the board quickly and set up a fire base in the farmhouse. The Germans brought on a FO who although did bring the artillery as desired did occupy the  Americans who where trying to knock him out.

More troops arrived and an aggressive firefight ensued. The Germans used a CoC die to bring on their panzerschreck with knocked out one of the shermans. The American assault bogged down then while they waited for the other sherman to arrive. It arrived and after avoiding damage from a panzerfaust and the returned panzersckreck it eliminated the team holding the German left flank.

The game was much more exciting than my report let's on. Each phase brought both side closer to collapse. Garrett is well versed in the rules and Matt though not having played much had a solid knowledge of them.

This week was a great start to the New Year. Two fun games with great people. I'm three games into the 36 need for the challenge and have improved my knowledge of CoC.

Saturday, January 7, 2017

2017 The start and first check mark.

As part of the goal setting for this year I've joined the six-by-six-challenge as described on Kaptain Kobold's blog The Stronghold Rebuilt. It's a pretty aggressive goal being six games each of six rule sets but I think it's doable. The games I've chosen are;

Chain of Command.
A Gentleman's War 
Sharpe Practice 2
Mad Dogs with Guns
Lion Rampant

This last may end more as any of the games that have evolved from it such as The Men Who Would be Kings, Dragon Rampant and The Pikeman's Lament. There are few other rules I'd like to play so we'll see how that goes.

Not wasting any time last Thursday I played a game of AGW with Howard. He was looking to fine tune the cavalry rules and it was a good reason to get my newly painted Uhlans out. I was in command of the invading French cavalry while Howard defended with his British cavalry supported by Gamekeepers and The Women's League both skirmish units. 
The French Artillery watch as the British troops move into range.
The French chase the Women's League of but are attacked by Hussars and Guard Cavalry and quickly destroyed. 
 The Uhlans charge the Guards and are pushed back but not with out doing some damage.

As with most of these battle reports our correspondent became so caught up in the action that he failed to take pictures. The remainder of the battle played out this way. On the right flank the French artillery wreaked the British cavalry enough that the French cavalry were able to chase them off. Over on the left flank the French chasseurs were able to attack the British dragoons from the protection of the woods and then the Chasseurs D'Afrique charged and eliminated them. 

With several British units falling back and it being late we wrapped up the game and declared the French the victors. 

Another great game. There was some discussion on how combats would be resolved and who could decide the sequence. Group movement also came under review. I'd like to try these rules out with someone who is unfamiliar with them and perhaps less amicable than Howard and I are. 

Friday, December 30, 2016

Looking Back and Forth

As we approch the end of the year it's time for the traditional End of Year post. 2016 has been agood year for gaming. Twenty three games were played. These were largely A Gentleman's War and Flint and Feather but also included Chain of Command, Sharpe Practice, Light Bobs, The Men who Would be Kings and SAGA. This last being particulary good as it included several new gamers who have moved into the area.

On the painting front 208 figures have been painted which gets me 4 figures ahead of purchases. The year has finished in the black and there are 26 more figures close to completion on the workbench which may be added to that total. Of course 20 figures from a Kickstarter may arrive at any moment. If I don't open the box until 2017 can I keep them out of 2016s number?

Huzzah and Fall In were visted. Huzzah for a day with two games played and some shopping. Fall In for the day only no games played and very little shopping but some the purchases made fit nicely in with current projects.

Looking forward to 2017 I hope to get some more gaming in. Joining the Six by Six challange(TheStrongholdRebuilt) should provide the motivation and frame work for this goal. I haven't figured out the complete list of games but will in the next week Sharpe Practice2, SAGA and A Gentleman's War are on it.

Choosing which games to play will dovetail into what gets painted. The goal is to have the figures and terrain needed to play the games. I'll focus on four periods. AWI, WWII, NWF and Gangsters. Certainly other periods will show up but these will be the main periods. I have the figures and bits of terrain for all of these but not enough for a decent game.

New periods for the New Year. SAGA may require some new figures I have enough for a 4point Viking force but am interested in Irish or maybe Arturians for the new supplement. The Pikeman's Lament will be released in the beginning of the year and will cause the purchase of figures. I'm on the fence about which period to do. TYW or Scanian war. Maybe GNW. There's no rush as I have pleanty of unpainted lead on hand.

There's the outline of my plans for 2017. Next december will see how it works out. Here's a couple of photos from the last games played.

Wednesday, November 30, 2016

Busy but not writing

So it's been a while since I posted last. It's not that I haven't been busy enjoying the hobby I've just been lazy about writing.

We've played quite a few games of A Gentlemen's War and tried out a multi deck activation which Howard brought to Fall-In with great success. I'm still painting my units for the Toy Soldier project and am down to the last two Cavalry units. Howard however has enthusiastically painted a large number of units based on an invasion of Britan by the French.

Recently we played some Flint & Feather testing the canoe rules. A thrilling chase with a climatic battle at the end.

The rules are nearing completion and should be available early next year.

Back in October I was convinced to start on a force for  the War of 1812 to be played with Sharpe Practice 2. I chose to do an American force from the Niagara campaign my friend is building the British. I ordered figures from Brigade Games for the regulars, Knuckle Duster for the militia and used some First Nations I had from Conquest . A tidy little force. All the figures were ordered in the beginning of October and in a first for me painted the same month. Now to get a game in with them.

So there you have it. Playing 2-3 games a month, 50-60 figures painted it's been a pretty successful few months.