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Showing posts with label 28mm. Show all posts
Showing posts with label 28mm. Show all posts

Sunday, June 14, 2026

ACW with AGW or Finally Playing with the 28s

 As part of the wargaming program we've been trying to get figures that haven't been used in a while or not played with at all out onto the table. This week saw my ACW 28mm collection out for some action.

The Armies are basically a matched set with the CSA forces having an extra two units from an earlier attempt at the period*. Perry plastics with some metal command.

We chose "Action in the Plattville Valley" from Featherstone's War Games as the scenario. 

The Union advance guard move along the
Lower Pike Road. 
  

Spying the Rebels, the The Pennsylvanians 
move to Green Ridge. 

Confederate forces arrive at the Ploughed Field. 

 
The boys from Michigan set up by Church Hill

Standing bravely under the withering fire of the 
Confederate guns.

The Virginians charge into Plateville.

As luck would have it a Boy Scout has led 
the artillery astray.

Union cavalry looking good but in effective.

A good game although the as the Union commander I took a beating. The cards seemed to go my way but the dice refused to hit or save. 

*The story behind these armies. When Sash & Saber came out with their 28mm ACW line my friend and decided to do build some forces. It took me a bit to get mine painted and by that time we moved on to other things. I sold off the unpainted figures but kept the painted. Several years later at a hobby store the owner was selling two boxes of Perry Confederate for a fairly good price. Of course I bought them.

Then another friend told me of an online store that sold Perry's for a good price. I bought some Union figures and ordered some more things from England. In 2021 with out much else to do but work I built and painted the figures. Each army is six units of infantry, two skirmishers, one cavalry and four guns. Three Generals per side rounds out the army. A nice balanced for for A Gentleman's War.

I do have two extra infantry units for the Rebels so someday I may need to breakdown and buy a box of Zouaves.

Thanks for reading.

Monday, February 6, 2023

A couple of games played.

 With the Holidays and sickness we didn't get many games in. The last few weeks things have begun again. 


First up was a game of Beef & Beer. Late 17th century on a gridded table. We used Howard's 10mm figures by Jim Brokaw.  I'm enjoying this game as I like using grids for movement and firing and the command phase allows for a fair amount of decision making. 

Behind  the Hanoverian line
Behind the Hanoverian line.

Overview of the battlefield.

The center engaged.


Next we played LotR SBG. It's been a while since we played, ten years?, but the game is strait forward and moved along well. The Rohan force was trying to destroy a cave troll. 
Rohan fights off the Moria Goblins.

The Troll emerges from his lair

Rohan overwhelms the Troll.


Fun all around.




Tuesday, March 29, 2022

The Three Musketeers with One Hour Skirmish Wargames.

 I’m trying the Sword &Sandal supplement for OHSW using the partial deck suggested by Nick on the FB page. All cards above seven are removed from the deck as well as a joker leaving twenty five cards for the deck. 


The four Musketeers are in the center of the square as Rochefort and five of the Cardinals guards enter from the north. 


Musketeers win initiative.
Musketeers win initiative. 



They spread out on either side of the fountain.

             


Two guards advance. One stays just out of range while the other moves into fight. 

                                         


The guard draws a six to the Musketeers two. The Musketeer draws a three and falls back two inches the guard follows up. 

The guard draws a six to the Musketeers two. The Musketeer draws a three and falls back two inches the guard follows up. 



Guard draws 6 and beats Musketeer by 2 causing the fallback.

The fight on the rights sees the Guard defending with a 5 of spades and the Musketeer drawing a Joker. 


Checking morale has the Musketeers failing and ending the game. 





It was a quick game. Some modifications are needed to the S&S set but it is an easy work around. A little more thought needed to go into the scenario but it was good for a quick try of the rules. 

Tuesday, January 25, 2022

First game of the Year

 As I was breaking down the Christmas Train table I decided I should try to get a game in One Hour Skirmish Wargames seemed to fit the bill. The first try was with the first scenario in the book, Capture the Cannon, using AWI figures. After two turns I realized I had made a few mistakes so decided to start over. 

For the second game I used GNW figures. 








The Swedes with their Cossack allies moved up to the cannon to keep the Russians from recovering it. The Russians quickly attacked with part of their cavalry while the infantry moved up on the left. The Russian cavalry overpowered the opposing Swedes but a well aimed shot from a Cossack Marksman killed the Russian leader and the rest of the force lost confidence and fled.

A fun little game. It probably lasted less than an hour but the scenario is only 5 turns long. 

Here's a couple reviews of the rules.


Next up, Captain Hunt goes hunting Boer.





Friday, November 12, 2021

The Warring States Chinese

 The photos of my Warring States Chinese collection.  Most figures are from John Jenkins' with some Watchful Studio figures as well. I have a few more units to paint but currently have enough for two Portable Wargame or two DBA armies.  












Friday, October 8, 2021

Black Sun Ambush

Played a game of Black Sun the other night. Bolted on some
Armor rules. 

NVA ambush a Marine patrol knocking out a truck before leaving and getting crushed by the M-48.











 More photos from Saltflats1929