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Tuesday, March 29, 2022

The Three Musketeers with One Hour Skirmish Wargames.

 I’m trying the Sword &Sandal supplement for OHSW using the partial deck suggested by Nick on the FB page. All cards above seven are removed from the deck as well as a joker leaving twenty five cards for the deck. 


The four Musketeers are in the center of the square as Rochefort and five of the Cardinals guards enter from the north. 


Musketeers win initiative.
Musketeers win initiative. 



They spread out on either side of the fountain.

             


Two guards advance. One stays just out of range while the other moves into fight. 

                                         


The guard draws a six to the Musketeers two. The Musketeer draws a three and falls back two inches the guard follows up. 

The guard draws a six to the Musketeers two. The Musketeer draws a three and falls back two inches the guard follows up. 



Guard draws 6 and beats Musketeer by 2 causing the fallback.

The fight on the rights sees the Guard defending with a 5 of spades and the Musketeer drawing a Joker. 


Checking morale has the Musketeers failing and ending the game. 





It was a quick game. Some modifications are needed to the S&S set but it is an easy work around. A little more thought needed to go into the scenario but it was good for a quick try of the rules. 

2 comments:

  1. Looks interesting - I may need to research these rules! I have a hankering to do some Three Musketeer type games although dont have any figures as yet!

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    1. I've been having a lot of fun with these. I like the drama from flipping the attack card then the defense card and so on. For some reason it seems a bit more exciting than rolling dice.

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