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Sunday, June 14, 2026

ACW with AGW or Finally Playing with the 28s

 As part of the wargaming program we've been trying to get figures that haven't been used in a while or not played with at all out onto the table. This week saw my ACW 28mm collection out for some action.

The Armies are basically a matched set with the CSA forces having an extra two units from an earlier attempt at the period*. Perry plastics with some metal command.

We chose "Action in the Plattville Valley" from Featherstone's War Games as the scenario. 

The Union advance guard move along the
Lower Pike Road. 
  

Spying the Rebels, the The Pennsylvanians 
move to Green Ridge. 

Confederate forces arrive at the Ploughed Field. 

 
The boys from Michigan set up by Church Hill

Standing bravely under the withering fire of the 
Confederate guns.

The Virginians charge into Plateville.

As luck would have it a Boy Scout has led 
the artillery astray.

Union cavalry looking good but in effective.

A good game although the as the Union commander I took a beating. The cards seemed to go my way but the dice refused to hit or save. 

*The story behind these armies. When Sash & Saber came out with their 28mm ACW line my friend and decided to do build some forces. It took me a bit to get mine painted and by that time we moved on to other things. I sold off the unpainted figures but kept the painted. Several years later at a hobby store the owner was selling two boxes of Perry Confederate for a fairly good price. Of course I bought them.

Then another friend told me of an online store that sold Perry's for a good price. I bought some Union figures and ordered some more things from England. In 2021 with out much else to do but work I built and painted the figures. Each army is six units of infantry, two skirmishers, one cavalry and four guns. Three Generals per side rounds out the army. A nice balanced for for A Gentleman's War.

I do have two extra infantry units for the Rebels so someday I may need to breakdown and buy a box of Zouaves.

Thanks for reading.

Friday, March 6, 2026

Second time in the North West Frontier since 1985

 I started to buy the Ral Partha Colonials back in the '80s when they first came out. No real plan on a rule set or how to paint and organize them it was pretty much piecemeal. Moving ahead I tried out The Men Who Would be Kings back in 2016, This was the first time I had used the figures in a game. Moving ahead another ten years they were back on the table. This time using A Gentleman's War. We're part way through the game. Things are starting to heat up.

The relief column advances 

Pathans moving through the valley.

Massing forces.

The first attack on the fort.

The Gurkhas assault the hill. 




Friday, December 5, 2025

China Station Episode 7

Episode 7 found us competing for the Wulin Scroll. An eight move game with turns going quickly and the scroll switching hands several times. Matt extended the game by one turn but it didn’t help me as he had the scroll and I couldn’t grab it back. I didn’t get any pictures of the action but here’s a few game photos. 







Wednesday, November 12, 2025

A few games.

Posted this from my phone. The format is off a bit. I will try to fix later. 

The photos are of the China Station scenarios 4-6






 We’ve been getting in a fair amount of games. Looking to get a grip on Pulp Alley that’s mostly what’s going on the table. 






Tuesday, July 1, 2025

I've been Tangoed!

 Last month while scrolling through The Miniatures Page I saw a post for Donnybrook GNW. Certainly a period and rules I'd be interested in. I clicked on it and was a bit surprised it was a post about one of my own blog posts. I then realized that I hadn't posted in quite awhile and needed to get back into the blogsphere. So here's a bit of a gaming update to start with.


As part of the get the figures we have and rules we own onto the table we started out with Fireball Forward and some Pacific figures.




We've enjoyed the games and found the scenarios gave a tense game. Out came the Americans and Germans.



After 5-6 games we took a break and went with A Gentleman's War set in the AWI. 



Then with only a short time to play we went with One Hour Skirmish Wargames. The first game took a little longer but we got the hang of it and knocked out a couple of more. Interwar with Mark's Little Soldiers and East Front WW2.





The Last few weeks have been the Wild West with Ruthless and Warhammer Legends of the Old West.




While there hasn't been much blogging there has been three new rulesets played and six armies either new or not used in several years out on the table. Yes we did play a game of Donnybrook but set in the AWI and I didn't get any pictures.

Thanks for reading.









Friday, February 21, 2025

"The Bear" Fireball Forward Guadalcanal scenario.

One of the games on the the list to try this year is Fireball Forward.It's for company level actions similar to Crossfire. Using a card activation system players alternat moving units but all units get to activte each turn. The firing system seemed a bit fiddly at first but once we became accustomed to it worked well. You roll a white D6,a red D6 and a D20. The white die is what's used to determin hits and can be modified. The red die only hits on a 6. The D20 adds range to the base fire range. Movement is anywhere in a 12" radius contingent on terrain.The system takes a lillte bit to wrap your head around but seems to work well. They have a few videos on YouTube explaining the game seaquence and an iogroups. Last night we played our second game using The Bear scenario from the The Marines at Guadalcanal book. The Japanese had to eliminate more Marine units than they lost and exit a squad and platoon leader off the board. The Mairines had to not let that happen.
I was a hard fought contest but I believe the Marines eeked out a victory. More photos from the Japanese view point here Thanks for reading.

Saturday, December 7, 2024

One for three!

With any new set of rules we've been trying to get three or so games in before passing judgement. This week One Hour Skirmish Wargames was the choice. The first scenario Capture the Cannon was a good introduction and justified me bringing my GNW figures out of their box. The rules are true to thier name and play quickly. I've used them before for solo play but never against a live opponent. Just as much fun! The turn sequence keeps you involved and time goes by quickly. Our first game was done in about forty-five minuets. We set back up and played again and then switched sides.
Three games done in one night. There's no doubt we'll ne playing more. As Matt suggests here maybe the One-hour Ancient and Medieval Skirmish Wargames
Check out Matt's game report here