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Monday, February 7, 2022

China Marines

 Another game of OHSW. This time I did the Zulu War scenario from the book. I switched the Zulus for Boxers and the British for US Marines. There's no set turn limit in this scenario. The Boxers win by getting into the redoubt and knocking down all the Marines. The Marines win by holding out until reinforcements arrive. 

The Boxers advance.

The Marines wait to fire.

The Boxers attack in piecemeal.

Concentrated fire takes it toll.

The Boxers continue to press the attack.

Per the scenario the Marines have gain enough points for the reinforcements to arrive.

The game lasted about five turns, just under an hour. Turns went quickly as the Marines burnt through cards while firing and the Boxers never pulled a high enough card to move a large group of troops. 

In previous games I had played that a figure could move once and fire on 1 action point. After questioning the FB group and getting a clarification in  this game I played 1 action point for each. I had also wondered whether or not when a figure can draw 2 cards to resolve an action if the acting figures wins on the first draw is the second draw necessary. The responses varied with the author saying he drew both cards but I have decided to go with not drawing the second card. It affects the probability of a Joker turning over sooner and burning up potentially higher value cards.   

This has been a great way to get in a few quick games while waiting for our normal group of gamers to be able to get back together.

 

3 comments:

  1. Do like those sandbags - looks like you had a good game.

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    1. They work well for 28mm and 40mm! These rules have provided several fun games with a bit of tension I hadn't experienced in other solo efforts.

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