I’m trying the Sword &Sandal supplement for OHSW using the partial deck suggested by Nick on the FB page. All cards above seven are removed from the deck as well as a joker leaving twenty five cards for the deck.
The four Musketeers are in the center of the square as Rochefort and five of the Cardinals guards enter from the north.
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Musketeers win initiative. |
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They spread out on either side of the fountain. |
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Two guards advance. One stays just out of range while the other moves into fight. |
The guard draws a six to the Musketeers two. The Musketeer draws a three and falls back two inches the guard follows up.
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The guard draws a six to the Musketeers two. The Musketeer draws a three and falls back two inches the guard follows up. |
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Guard draws 6 and beats Musketeer by 2 causing the fallback. |
The fight on the rights sees the Guard defending with a 5 of spades and the Musketeer drawing a Joker.
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Checking morale has the Musketeers failing and ending the game. |
It was a quick game. Some modifications are needed to the S&S set but it is an easy work around. A little more thought needed to go into the scenario but it was good for a quick try of the rules.
Looks interesting - I may need to research these rules! I have a hankering to do some Three Musketeer type games although dont have any figures as yet!
ReplyDeleteI've been having a lot of fun with these. I like the drama from flipping the attack card then the defense card and so on. For some reason it seems a bit more exciting than rolling dice.
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