The scenario had four British regiments supported with two units of lights and two guns defending a ridge line. The Americans had a mixed lot Continentals, Militia, Rifleman and two guns, twelve units in total, assaulting the ridge.
Having the first draws the British moved of the ridge to take up positions behind a stone wall and fences.
They didn't make it to the fence before the Militia took up the position. On the British left a fire fight raged in the woods near the farm.
Soon firing erupted along the entire line.
finally the British center went in with the bayonet but even though they destroyed the one unit another replaced it and the Brits were forced back.
One of the tweaks was that at the beginning of the game six cards were drawn from each deck, we used two for this game, and each side could keep up to three cards a hold cards. In this game the British right flank got three cards, the left two both Americans had three cards each. We felt this kept the tempo of the game moving and gave the players a chance to react to the opponents moves. At the second joker all hold cards not played are surrendered. We also discussed whether firing should be one die per every two figures as opposed to the current one per three. Most units were eighteen to twenty four figures but still it took a while to wear down a unit through fire. I feel the one per three may reflect the period better but one per two may speed up the results. Melee remains bloody and decisive.
It was a great game as usual.