I also like the pill shaped bases and will be rebasing my cavalry and using this for future units.
Eager to get his troops in action we played an Attack/Defense scenario which saw me attacking with a mostly Western Hemisphere force (Blue) against Howard's European Unification force(Red). I was interested to see how this played out as our previous games were meeting engagements with equal forces.
The cards favored red from the start and the chasseurs a pied harassed my troops and the EU artillery wreaked havoc on my Gatling gun.
Fortunately for the Blue the turn ended quickly but the next turn did start off with a run on Red cards. Soon enough Blues cards started to turn up and the advance started.
With opportunities alternating between the two forces casualties built on both sides. Still Reds force remained steady in the center.
Blues forces in the center were taking heavy losses but passed their morale checks and stayed in the fight.
An inspired but ill advised frontal charge by the French cavalry on the Spanish line eliminated the cavalry freeing The RCMP to threaten the flank of Reds line. With the turn ending, Red having lost several units and a strong Blue force on the left, Red fell back and conceded the field.
Another great night of gaming! Howard has refined the rules for formation changes and the morale rules. Both worked well and stayed within the spirit of the game. He's also added some rules for abilities to the units so not every unit is the same. These also worked well and give a little more color to the game.
If you haven't already check out the Yahoo group that's been set up for these rules. A Gentleman's War