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Sunday, September 30, 2018

Flint & Feather review.

A few years ago Howard asked if we could try some combat rules that he was working on of course I agreed. I was happy when he showed up with beautiful looking Native American figures ( and somewhat envious of them). Although I like to use my own figures when playing I'm always willing to play with figures that are well sculpted and painted such as these were. The rules were similar to Battle Troll but the tweaked a bit to give more of the combat style of the period. A few more games followed and time passed on. Then Howard mentioned that Bob Murch who had sculpted the figures was interested in the project, there was a blog with a group posting their playtests, the game showed up at the conventions and then the Kickstarter was launched.

The Kickstarter was funded quickly and work started on the rulebook. Pulp Figures produced some more figures, rules were tweaked, player aids improved, The figures shipped, and then the book and cards were sent out.
The Kickstarter

Here's what I got. Rulebook (hardback), a set of attack/defence cards, 28 miniatures (unpainted) representing Huron and Iroquois and a bonus Great Warrior.

The figures had been sent out ahead of the rulebook so I was able to paint them up. They're great sculpts and were fun to paint. I used the guide on the website but there is one in the rulebook and the photos in the book are provide inspiration.
Hurons

Iroquois

The production quality of the book is outstanding. Filled with pictures of the figures in action and  artist's drawing for more inspiration. Organization moves from an introduction to forming a Warband, Combat, Campaign, Supernatural, Scenarios and Optional rules. In the back is an index and all the charts, roster and cards needed to play.
Combat Cards

example page

example page

example page


The game sequence is player1 rolls to see who can activate (one group,all groups) activate, player2 reacts, player1 activates again and then it is player2s turn. Combat is by card draw and then a die roll to determine winner. Damage is rolled for on a chart. It plays quicker than those two sentences. There's lots more to the rules. We've played mostly straight up combat games but may try a campaign game out soon.   Some AARs are posted elsewhere on this blog.

I knew I liked the game before joining the Kickstarter and feel that the quality of the book, figures and cards was well worth the price.
Check them out https://www.cruciblecrush.com/

Thanks for reading.


6 comments:

  1. Looking forward to playing it again. Your minis look great!

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  2. Looks like a very nice set up for a genre that’s off from the norm (in a good way). Very interesting. 😀

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    Replies
    1. It's a pretty complete package. It involves a different mindset in combat than most periods.

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  3. Murch's range of natives if terrific! Actually, ALL of his ranges are terrific!

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