We broke out the 15mm WWII figures for a try at
Five Core Company Command. We've been looking a larger level of WWII game and I wanted to get all those mini's I bought when I thought I was going to play Flames of War on the table.
Once again Matt set out a great looking table. We each selected a company of infantry with some armour support and started rolling dice. As I learned from the
6x6 challenge last year it takes me about two to three games to get a decent grip on the rules., A few things were missed and some just skipped over but I felt we got the basics right and the game moved along well. The game uses a D6 for everything. Two color dice are needed one for shock and one for kills, sometimes they are rolled at the same time, we used white and red. A few things that I felt were unclear from the reading of the rules immediatly became apparent upon rolling the dice. We could have used a few markers for some action but worked our way through it. Occuping the buildings in the village was the objective and in the end it came down to a draw.
|
The Americans advance towards the town as the Germans move up. |
|
US troops take cover behind the wall and open fire on the Germans. |
|
The Puma moves down the road engaging the US squad. |
|
An American platoon moves in to occupy the church. |
Definatly a rule set that needs further exploration. Check out
Nordic Weasel's Blog for more info.
We forgot a pic of the Bitburger!
ReplyDeleteI guess that's a plus for the rules. We were focused on the game.
DeleteInteresting. I’m also on the lookout for rules where I can use my old FoW stuff. Especially if I can avoid rebasing them.
ReplyDeleteThe rules recommends 1-1.5 width squares or round bases. Matt's were 3 figures per base mine four but everything is by base not figure. We're not fussy about things like that though. I think they're worth a try.
ReplyDelete