|The Romans advance.|
|The Carthaginian line starts to falter.|
|The thick of the battle.|
|Legionnaires fend of an elephant and flank attack.|
|Carthage has reached exhaustion.|
The rules are pretty strait forward but we managed to get a few things wrong somewhat over thinking things. Each units Has a number strength points ranging from 2-5. Combat is resolved with a D6 with hits being on a 5-6 and the roll modified by different tactical factors and troop type. If a hit occurs the a die is rolled on results table which either reduces a units strength point or allows the unit to fall back a grid area. The game plays until one army is reduced by one third of their total strength points at which time they can not longer take aggressive actions. It ends when the other side is reduced by one third. With about twelve units per side the game took a little over an hour to play. It was fun, offered some tactical challenges and yielded a firm result. I liked the grid system for movement and firing and will certainly give these another try for this period and the early 20th century set.
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