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Thursday, November 16, 2017

Harlem Heights part 2

Matt and I got together to finish our game of the Battle of Harlem Heights. Between games we had visited Jim's blog and read the tutorial on the rules. We had gotten most everything right and just needed a little clarification. We still wondered a little about the checking of morale on units that were shaken. We decided to play it as a shaken unit that fails one di remains shaken It's clear that if they fail two dice they route.  It was great to get all the figures on the table. We made it through about seven turns before time was called.  We didn't finish out the scenario but the victory conditions were a little vague. We'll certainly take these rules out for another game as they were easy to use moved quickly and provided a good result.

Britishwe' ford the river, 

Rifleman harass the Brits

American reinforcements arrive.


The British move to assault the American line.

Heavy fighting at the edge of the buckwheat field.

The Americans pile in.


Hessians reinforce the British line.

3 comments:

  1. 5 + 7 turns is pretty nice for a war game. Also impressive you are able to just leave it out for so long. Pics look really good!

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    1. Thanks. We are fortunate to be able to leave it set up. It took about an hour to layout the table. The rules were easy and moved along quickly.

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